Neural Band · 21 October 2026

What can developers read from the Meta Neural Band?

Short answer

Apps receive decoded Neural Band events, not muscle signals. Through the Inputs capability of Meta's Wearables Device Access Toolkit, a phone app gets discrete gestures as Nav (up, down, left, right) and Select, plus pinch-and-drag as a Drag stream. The capability is in beta and limited to the development and beta release channels; Meta's docs say Inputs reports interactions, not raw sensor signal.

Checked against Meta's developer documentation (v1.0) on 21 October 2026. Neuralang is not affiliated with Meta.

What does the Device Access Toolkit expose from the band?

Every event carries a source and an on-device timestampMs. Two sources belong to the band (Meta, Inputs; InputSource reference):

SourceWhat it isEvents it produces
NEURAL_BANDDiscrete band gestures, such as a tapNav, Select
NEURAL_BAND_DRAGPinch-and-drag streamDrag

The glasses add their own sources: the temple touchpad (CAPTOUCH), the capture button and the action button. Across all sources there are six event types: Nav, Select, Back, Button, Capture and Drag.

A Drag is one DOWN, any number of MOVE samples and one UP, each with x, y, dx, dy. Meta does not guarantee an origin, range or axis direction for those coordinates, so treat them as relative to each other, not as pixels. A Nav or Select arrives as exactly one event when the gesture is released; there are no separate down and up events.

Details that will shape any app built on it, all from the same page:

  • The device decides the mapping, not your app. Which physical gesture becomes which event is device behaviour, and the wearer's settings can invert swipe directions.
  • No permission prompt. Inputs has no Permission value, so there is nothing to request.
  • A 64-event buffer. The stream keeps the most recent 64 events and drops the oldest if your code falls behind.
  • A 10-second activation timeout. If activation is not acknowledged in 10 seconds, the capability settles back to inactive.
  • Back is not delivered by real glasses yet. It exists in the SDK and can be injected in tests.
  • You can test without hardware. Mock Device Kit injects events over the same path, including Nav and Select from the band source, but it bypasses the device's own gesture recognition, so validate that on real hardware.

Can you get raw EMG from the Neural Band?

Not through Inputs. The docs say you receive a decoded event "rather than touch coordinates or muscle activity" (Meta, Inputs).

Raw surface EMG is available from research instead. Alongside their Nature paper, Reality Labs released generic-neuromotor-interface: sEMG recordings from 100 participants for each of three tasks (discrete gestures, handwriting and wrist), recorded at 2 kHz and high-pass filtered at 40 Hz, with model implementations, training code and pretrained checkpoints. The dataset and code are CC-BY-NC-4.0, so they are for non-commercial work.

The paper sets the ceiling for what the band's signals can carry. Its generic models, trained across thousands of participants and used without per-person calibration, reached a median of 0.66 target acquisitions per second in continuous navigation, 0.88 gesture detections per second in a discrete-gesture task, and 20.9 words per minute of handwriting; personalising the handwriting model improved it by 16% (Kaifosh, Reardon et al., Nature 645, 702–711, 2025).

Does the Neural Band SDK support handwriting?

Not as a documented event. Handwriting at 20.9 words per minute is a research result from the paper. The Inputs event list in the developer docs has no text or handwriting event, so an app cannot read handwritten characters from the band through this capability today.

What does this mean for programming by gesture?

Count the symbols. On today's public interface a band gives an app five discrete symbols (four Nav directions and Select) and a stream of relative drag samples. Neuralang's gesture alphabet assumes nine chords plus surface handwriting, which is closer to what the paper demonstrates than to what the SDK exposes. The figures are on Research; pairing and the toolchain are in the docs. Other notes: blog.

A worked example. Spelling one of nine tokens with five symbols takes two symbols per token (5 × 5 = 25 combinations), so a nine-chord program would be roughly twice as many gestures. The alternative is to recognise shapes on the phone from Drag samples, which turns the pinch-and-drag stream into a small stroke alphabet. Both are design choices for the language, not features of the band. Neuralang's band daemon is still in design and does not read Neural Band events today; see the spec.

FAQ

Is there a Meta Neural Band SDK?
Band input is part of the Inputs capability in Meta's Wearables Device Access Toolkit for iOS and Android. It is beta and limited to the development and beta release channels.
Which Neural Band gestures can an app receive?
Discrete gestures as Nav (four directions) and Select, and pinch-and-drag as a Drag stream. The device decides the mapping.
Can Neural Band app developers see your muscle signals?
Not through the Inputs capability. Meta's docs say apps receive decoded events such as "select" rather than muscle activity.
Can I test a Neural Band app without the band?
Yes, with Mock Device Kit, which can inject Nav, Select and Drag events. It skips the device's own gesture recognition.
Can I use Meta's sEMG dataset in a product?
The dataset and code are CC-BY-NC-4.0, which is a non-commercial licence. Read the licence before building on it.
Is Neuralang made by Meta?
No. Neuralang is an independent open language project and is not affiliated with Meta.

Sources

  1. Meta Wearables Developers. Inputs (Device Access Toolkit v1.0, beta). https://wearables.developer.meta.com/docs/develop/dat/inputs/
  2. Meta Wearables Developers. InputSource enum, Android DAT 1.0. https://wearables.developer.meta.com/docs/reference/android/dat/1.0/com_meta_wearable_dat_inputs_types_inputsource
  3. Kaifosh P., Reardon T. R. & CTRL-labs at Reality Labs. A generic non-invasive neuromotor interface for human-computer interaction. Nature 645, 702–711 (2025). https://www.nature.com/articles/s41586-025-09255-w
  4. facebookresearch/generic-neuromotor-interface (dataset and code, CC-BY-NC-4.0). https://github.com/facebookresearch/generic-neuromotor-interface